Important Announcement regarding the games development!
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Hi all, Today I have a VERY important announcement regarding the development of Table Ball. Coming this year, Unreal Table Ball, a continuation of the Table Ball project made entirely in Unreal Engine.
What does this mean?
This means that work on the 2.4 update of the Unity version is being discontinued effective immediately. Though I do plan to release the games source code and the last build on itch.
What are the differences between Unreal Table Ball and the Unity version?
The game is being completely remade in the Unreal Engine, this means that a LOT of the tech debt the game has built up over the last year or so will be cleaned up. The launch build will NOT contain a lot of the game modes from the current Unity build, for example Space Game and the Endless game modes will not be included. The game will also be missing features such as the customisation system and DLC content.
What about the DLC I purchased?
Unfortunately the launch build won't contain DLC content, however it will be released as a Beta Branch on Steam once it's done. I'm considering creating a brand new store page for Unreal Table Ball, but I also don't want to make people have to purchase the games DLC all over again. However, you can be assured that if I do release the Unreal version as an update to the regular game, it won't be released to the main branch until such a time that it includes DLC content.
When can we expect this to release?
Not sure, I hope to have the launch build release before the games original delisting date, but I may release it earlier depending on when I get this done. I hope to have a beta build active through Steam Playtest by the time I go on holiday in June. If you'd like to keep up to date on the eventual Beta test and changes in Unreal Table Ball, please Link Removed
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