Bug Fix: 2025.02.23.0
Changes
Changed how achievements work
The process for syncing achievements on Steam is now Check and Unlock "free" achievements ingame -> Request Steam User Stats and Achievements -> On success Get the data for all ingame achievements -> For each individual achievement - Check whether it's unlocked -> If so, Check if unlocked on Steam -> If not, Unlock on Steam. Once every single achievement has been processed -> "Store" the stats and achievements. Originally some of the steps taking place outside of the "achievement loop" were taking place inside the loop, this likely lead to issues in Steam and so hopefully, this should fix that issue.
Steam sync now occurs every 20 points
Updated the Main Menu Settings Menu
Started adding Game Settings - not active in current build
Added Cheats and Debug Mode settings to Misc Menu
Updated the Achievements Menu
The individual achievement listings has been remade.
Other changes
Started cleaning up redundant code
Cleaned up some code for better readability *Won't have much effect on gameplay*
Updated the Demo Icon
Updated the Playtest Icon
Fixes
Fixed an issue where the game was giving a Player Score Achievement instead of an AI achievement Earning at least 10 points should cause the game to trigger the correct achievement
Fixed an issue in the Achievements Sync event where it was getting the achievements Name instead of it's Key
With this update, I've fixed a few of the MAJOR issues within Unreal Table Ball and so can now focus on making the ball a full and proper physics object!!!!
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